Graduation project: “Atlas” (2016-2017)

Game creator: Paula van den Besselaar
(Concept, Storyboarding, Level design, Character design, Animations, Programming,  Visual effects, ect.)

Character modeling: Ruben Bergshoeff
Audio design : Milan Wijnmaalen en Rick de Greef


Graduation project of the study Game art/design. With this game I experimented with the use of storyboarding for visual storytelling and how to translate that to the cinematography of a game. Additional to creating the game I published my research in a paper.

The game tells the story of a boy imprisoned in a strange cave. By experiencing a routine of behaviour in the game, the player must help the boy escape from the cave. 


Game engine: Unity3D
3D software: Autodesk Maya

 

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